Dec 08, 2005, 04:36 PM // 16:36 | #21 | |
Wilds Pathfinder
Join Date: Apr 2005
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Quote:
you cannot argue like "gravity is just strange, there is no reason why it should be there". It just is there and you can easily prove it. |
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Dec 08, 2005, 10:21 PM // 22:21 | #22 | |
Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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Quote:
which is contrary to the info given out by the game makers. you just contradicted the game, and claimed it was global. which side are you going to take? and what's the point of this thread? |
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Dec 09, 2005, 12:07 AM // 00:07 | #23 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Thanks eom - I just caught that contradiction.
Tell us how, in your logic, does the armor stack with each other, while at the same time not effecting each other at all? You seem to make two unrelated arguments. One is that each peice of the armor acts independently and only effects the place that it is covering, while a few posts down you claim that wearing full Ascalon/knight armor will make the dmg abs. stack and equal to -5. Last edited by Former Ruling; Dec 09, 2005 at 12:09 AM // 00:09.. |
Dec 09, 2005, 04:42 AM // 04:42 | #24 |
Ascalonian Squire
Join Date: Dec 2005
Profession: R/E
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actually your right the way I worded it it does sound bad, but what I meant was that -5 total :.... -1 head , -1 chest , -1 arms, -1 legs, -1 feet. I didnt mean -5 global. Ok guys I just want to say I didnt want to step on any feet here. I just wanted to post what I figured was correct since the creators of GW said it was. I have done all these tests and I have not been able to come up with a solid answer. There are too many variables. You have all decided that you have come up with a sure fire test......then so be it. You may very well be right. My only thought is that I still believe in what GW creators MEANT to do even if there is a glitch in the game that stops armor from functioning the way they intended it to. I still will stand by the theory of each piece has individual stats. Thats what just sounds logical in the game. The fact that you can use one piece of different types of armor and still get full benefits just sounds rediculous even if it is true. My main intention was to post my findings not to start arguements. Thanks for all the info, true or false it all still helps.
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Dec 09, 2005, 05:12 AM // 05:12 | #25 |
Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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if you have such infallible faith in the makers of a game, you should play dungeonlords.
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Dec 09, 2005, 05:15 AM // 05:15 | #26 |
Wilds Pathfinder
Join Date: Nov 2005
Location: North Carolina
Guild: The Grave Diggers [gds]
Profession: Mo/W
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not sure if anyone said this yet but:
Best all around armor protection wise: 1 piece knights, rest plate |
Dec 09, 2005, 05:16 AM // 05:16 | #27 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Best armor overall is 1 piece Knights, the +1 weapon helm, and Gladiator armor. Why would you trade +1 to a weapon or Tactics for +1 Strength?
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People are stupid. |
Dec 09, 2005, 05:32 AM // 05:32 | #28 |
Wilds Pathfinder
Join Date: Nov 2005
Location: North Carolina
Guild: The Grave Diggers [gds]
Profession: Mo/W
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my post was for over all protection not performance in combat
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Dec 09, 2005, 05:39 AM // 05:39 | #29 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Even if I was going for most protection, I'd at least get the Lieutenant's Helm. Cutting the length of Hexes in half is so worth the minor loss in helmet armor. Platemail only has the highest armor if you're talking about non-physical damage.
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